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Shadow Runner
Project 10 of 10

Game Design

Shadow Runner

2D Game · Pixel-noirUnity, moving to Unreal~1 min read

Shadow Runner title screen

A 2D platform runner built in Unity. Geulimja, a ninja lost in the multiverse, has to outrun time and danger to get home, facing obstacles designed to deceive at every level.

What I did

  • Designed the levels as layered parallax scenes, obstacles placed to punish speed rather than simply block it.
  • Built the pixel-noir art direction end to end: palette, character and environment.
  • Shipped it in Unity, and is now moving the work into Unreal Engine and 3D.
Content
2D game
Style
Pixel-noir
Next
3D game development