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Shadow Runner
Project 10 of 10
Game Design
Shadow Runner
2D Game · Pixel-noirUnity, moving to Unreal~1 min read

A 2D platform runner built in Unity. Geulimja, a ninja lost in the multiverse, has to outrun time and danger to get home, facing obstacles designed to deceive at every level.
What I did
- Designed the levels as layered parallax scenes, obstacles placed to punish speed rather than simply block it.
- Built the pixel-noir art direction end to end: palette, character and environment.
- Shipped it in Unity, and is now moving the work into Unreal Engine and 3D.
- Content
- 2D game
- Style
- Pixel-noir
- Next
- 3D game development



